Playing Cards and Board Games Market Size Worth USD 35.7 Billion by 2032 | CAGR: 7.73%: IMARC Group

Comments ยท 4 Views

The global playing cards and board games market size reached US$ 18.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 35.7 Billion by 2032, exhibiting a growth rate (CAGR) of 7.73% during 2024-2032.

Global Playing Cards and Board Games Market Size Analysis Report 2024-2032

  • The global playing cards and board games market size reached USD 18.3 Billion in 2023.
  • The market is expected to reach USD 35.7 Billion by 2032, exhibiting a growth rate (CAGR) of 7.73% during 2024-2032.
  • Asia Pacific leads the market, accounting for the largest playing cards and board games market share.
  • Boarding games accounts for the majority of the market share in the product segment due to their versatility in themes and mechanics. 
  • Offline holds the largest share in the playing cards and board games industry.
  • The growing need for social engagement is a primary driver of the playing cards and board games market.
  • Technological advancements and the development of new themes and complex strategies are reshaping the playing cards and board games market.

Request to Get the Sample Report: https://www.imarcgroup.com/playing-cards-board-games-market/requestsample

Industry Trends and Drivers:

  • Rise of Digital Detox and Social Engagement:

The growing desire for face-to-face interaction and disconnection from digital devices are some of the major factors boosting the playing cards and board games market growth. Moreover, the increasing demand among individuals for meaningful and tech-free entertainment to balance out screen-heavy lifestyles is catalyzing the market growth.

Playing cards and board games provide an engaging way for people to socialize and connect, offering a sense of nostalgia that adds to their charm. In addition to this, the growing product popularity among families and friends for gatherings, as they encourage communication, teamwork, and competitive spirit in a relaxed setting is boosting the playing cards and board games market size.

  • Rapid Innovation in Game Design and Customization:

The heightened focus of manufacturers on continuously developing new themes, complex strategies, and fresh game mechanics is creating a positive outlook for the market. Moreover, the introduction of role-playing games and educational board games that appeal to all age groups is favoring the market growth.

Additionally, the rise in customizable game kits that allow players to add personalized elements, making the experience more engaging and unique, is acting as a growth-inducing factor. Besides this, the rising inclusion of augmented reality (AR) elements, interactive apps, and modular features, that allow players to modify gameplay and enjoy endless replay value, is enhancing the playing cards and board games market share.

  • Expansion of Retail and E-commerce Channels:

The burgeoning expansion of retail and e-commerce channels is another major factor positively impacting the market growth. Moreover, the increasing accessibility of a vast array of products online, making it easier for consumers to browse, review, and purchase games, is enhancing the market growth.

Additionally, the rise of independent game stores, pop-up shops, and game cafes that enhance the physical shopping experience, drawing in enthusiasts eager to explore and sample new games in person, is fostering the market growth. Apart from this, the playing cards and board games market trends indicate that e-commerce allows smaller brands to compete in the market by reaching customers directly and leveraging social media to build a fanbase.

Speak to An Analyst: https://www.imarcgroup.com/request?type=report&id=10430&flag=C

Playing Cards and Board Games Market Report Segmentation:

Breakup By Product:

  • Playing Cards
  • Boarding Games
    • Chess
    • Scrabble
    • Monopoly
    • Ludo
    • Others

Boarding games account for the majority of shares as they cater to a broad age range, fostering social interaction and offering complex gameplay that appeals to casual and serious gamers.

Breakup By Distribution Channel:

  • Offline
  • Online

Offline hold the majority of shares as they  allow customers to examine products, providing game demos that enhance the purchasing experience.

Breakup By Region:

  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific holds the leading position owing to a large market for playing cards and board games driven by high population and rising disposable incomes.

Top Playing Cards and Board Games Market Leaders: The playing cards and board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies.

Some of the key players in the market are:

  • Boda Games
  • Buffalo Games
  • Grey Fox Games
  • NECA/WizKids LLC
  • University Games Corporation

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

About Us:

IMARC Group is a global management consulting firm that helps the world’s most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

Contact US:

IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Email: [email protected]

Tel No: (D) +91 120 433 0800

United States: +1–631–791–1145

 

Comments