Global Augmented Reality and Virtual Reality Chips Market Size, Share and Forecast to 2030

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Growing need for adoption of AR/VR solutions in various applications, rapidly increasing demand for AR/VR in gaming vertical, and technological advancements in the field of AR/VR are major factors driving AR/VR chips market revenue growth.

Global Augmented Reality and Virtual Reality Chips Market Research Report and Forecast to 2030 is an investigative report providing an extensive study of the global Augmented Reality and Virtual Reality Chips market with regards to market size, market share, current and emerging trends, and latest technological developments. The report also sheds light on the competitive landscape of the Augmented Reality and Virtual Reality Chips market on the global and regional scale, along with a thorough forecast estimation to 2027. The new report is updated with the impact of the COVID-19 pandemic on the Augmented Reality and Virtual Reality Chips market. It analyzes the impact of the pandemic with regards to economic landscape and government regulations in each region. It also studies the supply chain disruptions and economic volatility induced by the pandemic and offers a current and future assessment of the impact of the pandemic on the global and regional Augmented Reality and Virtual Reality Chips market.

The Augmented Reality (AR) & Virtual Reality (VR) chips market size was USD 2.78 Billion in 2021 and is expected to register a revenue CAGR of 24.5% during the forecast period, according to the latest analysis by Emergen Research. Growing need for adoption of AR/VR solutions in various applications, such as employee training, is a key factor driving revenue growth of the market. AR & VR offers a cost-effective and efficient solution in training and skill development, as they replicate real scenarios by using AR & VR-enabled solutions. AR and VR solutions find high usage in various industries such as healthcare, defense & security, civil aviation, entertainment, digital manufacturing, and education. For instance, workers in factories or power plants must be able to properly operate machines, as they cannot be allowed to take charge unless they get a solid knowledge of the situation. With the help of VR and AR, training may be done in a risk-free environment, as employers can model their operations precisely, with tools they employ. In addition, new employees can experiment with their acquired knowledge and earn skills through simulation. 

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The global Augmented Reality and Virtual Reality Chips market report covers the analysis of drivers, trends, limitations, restraints, and challenges arising in the Augmented Reality and Virtual Reality Chips market. The report also discusses the impact of various other market factors affecting the growth of the market across various segments and regions. The report segments the market on the basis of types, applications, and regions to impart a better understanding of the Augmented Reality and Virtual Reality Chips market.

  • Chip Type Outlook (Revenue, USD Billion; 2019–2030)

    • Processor ICs
    • User Interface ICs
    • Power Management ICs

 

  • Device Outlook (Revenue, USD Billion; 2019–2030)

    • Head Mounted Display
    • Gesture Tracking Device
    • Projector & Display Wall
    • Head-Up Display
    • Handheld Device

 

  • End-User Outlook (Revenue, USD Billion; 2019–2030)

    • Media & Entertainment
    • Gaming
    • Aerospace & Defense
    • Others


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Based on the competitive landscape, the market report analyzes the key companies operating in the industry:

Advanced Micro Devices, Spectra7, NVIDIA Corporation, Huawei Technologies Co., Ltd., Samsung Electronics Co., Ltd., PHOTONIS, Qualcomm Technologies, Mediatek Inc., IBM, and Intel Corporation

Additionally, the report covers the analysis of the key players in the industry with a special focus on their global position, financial status, and their recent developments. Porter’s Five Forces Analysis and SWOT analysis have been covered by the report to provide relevant data on the competitive landscape.

Detailed Regional Analysis covers:

  • North America (U.S., Canada)
  • Europe (U.K., Italy, Germany, France, Rest of EU)
  • Asia-Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)
  • Latin America (Chile, Brazil, Argentina, Rest of Latin America)
  • Middle East & Africa (Saudi Arabia, U.A.E., South Africa, Rest of MEA)

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Key Benefits of Buying the Global Augmented Reality and Virtual Reality Chips Report:

  • Comprehensive analysis of the changing competitive landscape
  • Assists in decision making processes for the businesses along with detailed strategic planning methodologies
  • The report offers an 8-year forecast and assessment of the Global Augmented Reality and Virtual Reality Chips Market
  • Helps in understanding the key product segments and their estimated growth rate
  • In-depth analysis of market drivers, restraints, trends, and opportunities
  • Comprehensive regional analysis of the Global Augmented Reality and Virtual Reality Chips Market
  • Extensive profiling of the key stakeholders of the business sphere
  • Detailed analysis of the factors influencing the growth of the Global Augmented Reality and Virtual Reality Chips Market

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Augmented Reality and Virtual Reality Chips Market Snapshots

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